Intro to Game Design Thinking

Game design isn’t just about making games — it’s about making decisions. In this course, you’ll explore the core thinking frameworks that professional game designers use to create engaging, balanced, and meaningful player experiences. By the end, you’ll be able to evaluate game mechanics, apply the design loop, and pitch a game concept with confidence.

What Makes a Game a Game?

Explore Jesse Schell’s four core elements and the MDA framework that every professional designer uses.

The Design Loop

Learn to prototype, playtest, and iterate like a pro — the same process behind Stardew Valley and Celeste

Pitching Your Game

Write a one-page GDD and pitch your concept with clarity and confidence.

Ready to think like a game designer?